UTComp v1.2 Readme


Quickstart Basic Setup Full Command list Changelog FAQ
Player Server Player Server Player Server Known Issues Credits

Player Quickstart Back to Top


Server Quickstart Back to Top

We strongly recommend that server admins, especially on linux, download and use the .zip version.


Player Basic Setup Back to Top

Instructions on how to install the files can be found in the Client Quickstart section. This Basic Setup section mostly discusses the most important settings for a variety of gametypes. Reading through this should be enough to get a good understanding of UTComp's features. For a full list of everything the mutator does, read the Player Full Command List section.


Server Basic Setup Back to Top

A full list of every server command can be found in the Server Full Command List Section. This basic setup section has step-by-step instructions on how to set up UTComp on your server, as well as a list of settings that are likely to be changed. This is not a "Unreal Tournament 2004" server setup guide, this info if UTComp specific. I recommend reading the Unreal Admin Page tutorials if you want to know anything not UTComp related.

1- Installing the files

Note that the ut4mod version will not work on linux, unless you use ucc to manually extract the files from the .ut4mod file. It will probably not work on the stand-alone win32 dedicated server package either. We therefore recommend using the zip version for servers.

2- Making sure the mutator loads

Adding a Serverpackage line to your server's ini file is absolutely required for UTComp to work properly on your server. If you fail to add that line, players will freeze on the loading time when they try to connect. Your server ini is called ut2004.ini by default. Rented servers often change this, ask your game server company for more info if they do. The line you need to add is in the [Engine.GameEngine] section. You should see a list of ServerPackage= lines there already, add a new one, which needs to be exactly:

ServerPackages=utcompv12

Note that if you're hosting your server on linux, the ServerPackages line is case sensitive, which means if you write ServerPackages=UtCoMpV12, it won't work. We intentionally distribute the mutator's files in lower case names to make this easy.
If you're upgrading from a previous version of UTComp, it is recommended to remove ServerPackages= lines from old versions: if you don't, players will automatically download every version of UTComp that has its own ServerPackages= line, even if its not used anymore.

After you've confirmed that the ServerPackages line has been added properly, you need to load up the mutator on your server. There are four ways to do that:

3- Configuring your server settings

Since version 1.2, some basic settings can now be configured directly in Webadmin. If you don't use Webadmin on your server, the settings are all listed in the [utcompv12.MutUTComp] section, in your server ini. This section will not appear until you've started your server at least once. There are many more server settings available, those are listed in the Server Full Command list section.


Player Full Command List Back to Top

Player Console Commands

Spectator Console Commands
These commands can only be used for spectators, and are meant to be used in the Onslaught Gametype. GUI Settings
All of those settings are found in the in-game F5 menu. If for some reason the mutator doesn't automatically bind your F5 key to that menu, you can type in mymenu in the console when connected to a UTComp server to bring it up.


  • Models
  • Hitsounds
  • Voting
  • Miscellaneous
    Server Full Command List Back to Top

    All of those settings are located in your server ini, which by default is ut2004.ini, under the section [utcompv12.MUTUTComp]. You need to start your server at least once for the [utcompv12.MUTUTComp] section to be created, along with its default settings.


    Change Log Back to Top

    v1.2:

    v1.2 RC3:

    v1.2 RC2:

    v1.2 RC1:

    v1.1a:

    v1.1:

    v1.0b:

    v1.0:

    TCM v1.0c:

    TCM v1.0b:

    TCM V1.0a:

    TempCompMod V1.0:


    Known Issues Back to Top


    FAQ Back to Top


    Credits Back to Top

    The Crew
    Lead Programming, DesignAaron "Lotus" Everitt
    Programming, GraphicsAnthony "ono" Pilger
    Documentation, DesignJoël "dnx3" Moffatt

    Contact info
    IRC#dz, on irc.enterthegame.com.[mirc6 link]
    EMAILyankeemold@insightbb.com (lotus), dnx3@sympatico.ca (dnx3)
    WEBhttp://www.teamdemise.com/utcomp